![]() ![]() Technical design covers how well a map is put together that is to say, how well it runs, the efficiency of object and unit usage, and the complexity of the map in general. RatingEach map will receive a score which depends on these categories: (modified based on Desert-Mammoth's original map competition)Īppearance is how the map looks from an aesthetics point of view - that is to say, how easy it is on the eyes Implemented a possible workaround for graphic glitches with custom invisible units on certain GPUs/drivers.Fixed a rare bug that prevented some maps with custom items from being loaded.Fixed that alarm objects would ring while loading the map.Fixed that flashbanged enemies would still block melee attacks.Fixed incorrect rotation of custom equipment items in the arsenal.Fixed that picking up armor in 1st person would cause the previous armor to become invisible.Fixed that some bolt action rifles would spawn two bullet shells.Fixed some problems that caused inaccurate melee weapon hits.Fixed a bug that caused weapons to glide out of unit's hands when the game is left open for a long time.The game will now attempt to load invalid sound files instead of just not loading the map.Existing keybind settings are now properly applied throughout the game.Added an option to rebind the rotate left/right keys which are used to rotate objects in the editor.Added an option to rebind WASD movement keys. ![]()
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